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Amazon GameLift Servers Adds DDoS Protection SDKs for C# and Unity

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feature

Amazon GameLift Servers now provides client SDKs for C# and Unity to protect multiplayer games against DDoS attacks. This feature integrates a relay network and token-based authentication to secure game sessions. It offers proactive UDP traffic protection with minimal latency, available at no extra cost to existing customers. The SDKs complement existing C++ and Unreal Engine support, enhancing developer flexibility.

  • DDoS Protection SDKs for C# and Unity
  • Integrated Relay Network and Token Authentication
  • Proactive UDP Traffic Protection with Low Latency
  • Availability in Multiple AWS Regions
Features (1)
  • DDoS Protection SDKs for C# and Unity

    Amazon GameLift Servers now offers DDoS Protection client SDKs for C# and Unity, expanding previous support for C++ and Unreal Engine. This enhancement helps game developers protect session-based multiplayer games against denial-of-service attacks.

Enhancements (2)
  • Integrated Relay Network and Token Authentication

    The feature co-locates a relay network with game servers and uses access token-based authentication to filter authorized client traffic. This ensures only legitimate traffic reaches the servers, defending against targeted disruptions.

  • Proactive UDP Traffic Protection with Low Latency

    DDoS Protection provides proactive UDP-based traffic defense with negligible latency, and is available at no additional cost. It enforces per-player traffic limits to prevent disruptions from various sources without requiring manual byte matching.

Notes (1)
  • Availability in Multiple AWS Regions

    Amazon GameLift Servers DDoS Protection is now available in US East (N. Virginia), US West (Oregon), Europe (Frankfurt), Europe (Ireland), Asia Pacific (Sydney), Asia Pacific (Tokyo), and Asia Pacific (Seoul).

Read the original announcement →

https://aws.amazon.com/about-aws/whats-new/2026/06/amazon-gamelift-servers-ddos-protection-unity