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Amazon GameLift Streams Now Offers Service-managed Shader Caching

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Amazon GameLift Streams now provides service-managed shader caching, automatically capturing and distributing shader caches for game applications. This enhancement helps reduce loading times and visual stuttering during streaming sessions, improving the player experience. Developers can designate a stream session for cache capture without requiring application changes, with the service handling replication and loading. The feature supports Linux (Ubuntu 22.04), Proton, and Windows Server 2022 runtimes, with charges applying for shader cache storage.

Features (1)
  • Service-managed shader caching for Amazon GameLift Streams

    Amazon GameLift Streams now automatically captures and distributes shader caches for game applications, reducing loading times and visual stuttering. Developers can designate a stream session for cache generation; the service then replicates and loads it for future sessions across compatible stream groups and locations. Monitoring is available via API or the GameLift Streams console, supporting Linux (Ubuntu 22.04), Proton, and Windows Server 2022 runtimes.

Read the original announcement →

https://aws.amazon.com/about-aws/whats-new/2026/08/Amazon-GameLift-Streams-Shader-Caching/

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